01 / 05
Car System
A modular raycast car system built around the philosophy "Time used is time saved later". It features clean modular code, responsive car suspension, and optimizations for lower fps players.
Backend Developer
WHAT I DO
Focused on clean architecture, modular systems, and making complicated ideas feel simple.
Selected work
01 / 05
A modular raycast car system built around the philosophy "Time used is time saved later". It features clean modular code, responsive car suspension, and optimizations for lower fps players.
02 / 05
A system that was originally maintained for a discontinued gamejam game. It features clean animations, double jump, and reliable physics.
03 / 05
Standard combat system featuring lag compensation, state management, and overall modular code. Includes behavioral tree AI that responds based on the present state.
04 / 05
A game I helped maintain for one of my friends that featured gun systems, complex movement, and behavioral NPCs.
05 / 05
A demonstration of my capabilities of handling VFX. This showcase was VFX I helped one of my friends actualize into a script.
Games I've contributed to
ROBLOX GAME
Contributed development work to a large-scale Roblox game reaching over 250 million visits.
ROBLOX GAME
Contributed development work to Steal Time Online, a Roblox game that has surpassed 3 million visits.
What I do
Responsive, polished interfaces built with Luau and component-based architecture.
Reliable systems, APIs, data architecture, and server-side logic designed for maintainability.
Modular gameplay systems focused on performance, scalability, and clean separation between systems.
Simple pricing
01
For smaller projects and individual systems.
02
For larger systems and polished projects.
03
Larger projects requiring a tailored solution.
Let's work together
Send me a message on Discord and tell me what you're looking to build.